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Raiding Guides

Raid Rust bases with a plan.

A raid that isn't planned before the first explosive goes off is usually a raid that runs out of explosives.

9 min read · Player Resources
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Every Raiding guide here

5 sections below — jump straight to the one you need.

Explosive Cost Reference

Exact explosive costs shift slightly between game updates, so treat these as a starting reference, not gospel — check current patch notes before planning a big raid.

Wall tierSatchel ChargesRocketsC4
Wood~211
Stone~421
Metal (Sheet)~842
Armored / HQMNot viable84

Bring more than the calculated minimum. A raid that stalls one wall short of the loot room because you underestimated is the single most common way raids go wrong. Look up crafting costs and stack sizes for Satchel Charges and Rockets in our item database.

Reading a Base

Look for the softest side first — a wall of a lower tier than the rest usually means the owner ran out of resources or time partway through building. That's your entry point, not the front door.

A rocket punching through a base wall mid-raid — target the softest side first.

An external Tool Cupboard, visible and unprotected, is often the fastest way to deny a base's building privilege entirely rather than breaching wall by wall.

Timing a Raid

Offline raiding avoids a firefight but takes longer and risks the owner logging back in mid-raid. Online raiding is faster but means fighting for what you're trying to take — decide which trade-off fits your group before you commit resources.

Noise travels

Every explosive you use is audible for a significant distance. Assume the base owner — and everyone near them — already knows you're there.

After the Boom

Loot fast and loot the highest-value containers first — vaults, large boxes, the tool cupboard's own stash. You may not get time to clear everything.

Watch for automated defenses — turrets, traps — and for the base owner returning. A raid isn't over until you're safely away with what you came for.

Defending Your Base

A lot of what gets a base raided has nothing to do with its walls. Where you build, how visible you are, and how much you advertise matters as much as wall tier. A base tucked away from open ground and major roads gets far less foot traffic than one sitting on a flat, obvious plot near a monument — fewer eyes on your build means fewer people who ever decide it's worth the explosives.

Keep your wall tier consistent on every side. A single lower-tier wall — the one you meant to upgrade later and never did — is exactly what an attacker is scanning for, and it turns a base that would otherwise cost a full rocket rotation into a one-wall problem. The tool cupboard deserves the same treatment: bury it behind multiple layers instead of leaving it reachable from outside, since losing building privilege partway through a raid is far worse than losing a single wall.

  • Split high-value loot across more than one locked container or building — a successful breach should never mean a total loss.
  • Place turrets and traps where they cover your likely entry points, not just your front door; they raise the time and resource cost of every attempt.
  • Set up any early-warning tools your server allows so you get a warning the moment someone starts working on your walls, not after they're already inside.
  • Avoid broadcasting your location through chat, vending machine names, or team recruitment — the fastest way to get found is to tell people where you are.
Reputation matters

Camping doorways, trash-talking in chat, and generally making yourself memorable is its own kind of exposure. A well-built base still gets targeted out of spite if the owner made enough enemies to earn it.

For the building side of this, see our honeycombing and TC upkeep guide. Tired of being raided on someone else's server? Get your own with our Rust server hosting plans.

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