IronWipe runs on carrier-neutral facilities built for uptime, not the cheapest rack we could find — redundant power, redundant cooling, and hardware picked for Rust's specific I/O and CPU spikes.
Every facility we run in meets the same baseline — no exceptions for a "budget" location.
Dual utility feeds, UPS battery bridging, and diesel generator backup rated for extended outages.
Hot/cold aisle containment keeps every rack in spec, even during a wipe-day CPU spike across the row.
Access control, 24/7 camera coverage, and mantrap entry — no walk-in access to the floor.
30Tbps+ Anycast DDoS mitigation on every connection, powered by DDoSMit, our network protection brand.
Not a rented cage in someone else's building — a controlled facility environment, not an office cupboard or a spare room.
Rust punishes single-thread CPU performance and disk I/O harder than most games — the spec sheet reflects that.
| Component | What we run | Why it matters |
|---|---|---|
| CPU | AMD EPYC & Ryzen, high clock-speed bins | Rust is single-thread bound — clock speed matters more than core count |
| Storage | Enterprise NVMe, RAID-protected | Absorbs the disk I/O spike a fresh map generation and wipe-day saves create |
| Memory | ECC DDR4/DDR5 | Error-correcting memory catches bit flips before they corrupt a save |
| Network | Redundant 10Gbps+ uplinks per rack | Headroom for player traffic plus the DDoS scrubbing layer in front of it |
Panel hosting, a virtual dedicated server, or the whole box — all on this infrastructure. See the full Rust server hosting lineup.